Post by Judge on Aug 5, 2013 23:39:56 GMT
Character Description
Name: Greed the Kid
Alias: The 6-Shot Ranger
Age: 17, although he may not look it at times, and was born on the 13th of January.
Gender: Male
Skills/ Talents: Juggling, simply because of his bored Revolver routines which he prides himself on.
Inventory: A single empty Revolver Chamber, with a crack in one of the holes, rendering it unusable.
Personality: Greedy and self-obsessed, but when there is danger will stick up for his companions.
Birth Place: He was born in Texas, but moved to Japan. However he never lost his love of Revolvers. His parents also taught him how to use other weapons in self-defence, but he only carries revolvers on him since they are his best weapon.
Personal History: The day of Greed's death was quite simply this, there was a robbery at the bank that Greed was working at, and the robber was acting cocky using his gun, and challenged a hostage to a showdown. Greed took his place and took part in the showdown, where each gun was loaded with one bullet and the first to draw won. Greed drew first and shot down the robber, but the police mistook Greed to be a robber and gunned him down. Greed thought that he had died, but realized that he didn't really want to die, and refused to enter heaven or hell. As a result he was kicked out and forced to reincarnate.
Human appearance:
In-Training:
Appearance: A white spherical shaped digimon, which wears a light brown stetson with a toothy grin and piercing blue eyes.
In-Training: Chumon
Attribute:Virus
Family/ies: None
Type: Gunslinger
Attacks:
Pepper Shot: Shoots 6 normal sized bullets from his mouth, each bullet increasing in power and damage, but each decreasing in speed. cooldown of 1 post.
Single Shot: Shoots a single large bullet from his mouth (approximately 2/3 the size of Chumon) that is slow, but large in size and can inflict alot of damage if it makes contact with an enemy.
Digivolves To: Chambermon
In-Training: Chumon
Attribute:Virus
Family/ies: None
Type: Gunslinger
Attacks:
Pepper Shot: Shoots 6 normal sized bullets from his mouth, each bullet increasing in power and damage, but each decreasing in speed. cooldown of 1 post.
Single Shot: Shoots a single large bullet from his mouth (approximately 2/3 the size of Chumon) that is slow, but large in size and can inflict alot of damage if it makes contact with an enemy.
Digivolves To: Chambermon
Rookie:
Appearance: Looks like his human form, but wears a dark grey cowboy outfit, along with black cowboy boots, black stetson and black and gold cowboy jacket. He also wears a dark grey cracked mask with 6 golden rings on it (to symbolize the 6 chambers of a revolver) that is shadowed by the brim of the stetson, and his mid-long pitch black hair. He also wears light grey gloves that go to his wrist in length, and a crooked holster holding two intricately carved colt revolvers.
Rookie: Chambermon
Attribute:Virus
Family/ies: None
Type: Gunslinger
Attacks:
Juggle Shot: Chambermon juggles his two revolvers, and every time he juggles it to his right hand and reloads with his left, he fires another shot, this causes distraction on the enemies side, and less reload speed. there's a chance however that the gun jams, causing an end to the ability. cool down of 1 posts.
Heavy Fire: After spinning the revolvers several times Chambermon fires the guns at the peak of the spin, and the added momentum causes the bullets to catch on fire and blaze whilst increasing bullet speed causing increased damage. cool down of 1.
Death Dealer: After using both Juggle Shot and Heavy Fire, Chambermon spins the revolvers around in his hands before bringing the guns together to touch, and shooting three bullets from each gun. These three bullets form a circle in mid-air, and rotate, before a purple/black shadow is formed around these bullets, and the shadow forms a demonic figure, shooting through the air towards the enemy. the six bullets are like the six rings on Chambermons mask, and if one of the bullets is removed then the entire aura fades away. This attack is his most powerful and fastest, but can be negated. Cooldown of 3 posts.
Digivolves To: Rangermon
Champion:
Appearance: Similar to Chambermon but taller, and has slightly longer hair, and his gloves now have metal on them, and half of his jacket now has metal on it. His holster is now slightly more futuristic, with three revolvers instead of two, and each one being held in place in the leather by metal clips which can be flicked open in one fluid movement. His clothing now has straps on it, on the arms and on the right leg of the trousers. His cowboy boots are now darker in colour, and the stars on the back of his shoes are now larger and silver, and can be used as blades to attack with. on the outside edge of the boots is metal plating that can be used to block attacks. The gloves have silver metal rings on each one of the fingers so that the gun spinning is easier, and has a flexible metal pad in the palm of the hand. The gold rings on the mask are now silver and the mask is jet black. His hat now has a metal star slightly off center on the front.
Champion: Rangermon
Attribute: Virus
Family/ies:None
Type: Gunslinger
Attacks:
Juggle Shot II: Chambermon juggles his three revolvers, and he shoots his right revolver before throwing it up into the air, draws the other revolver from behind him and shoots his left revolver before throwing it into the air and catching the revolver already in the air, and fires the right revolver before repeating the sequence. This means he can fire off 18 shots before needing to reload, and the rings on his fingers makes it easier to catch them. This also increases accuracy and fire rate. cool down of 1 post.
Fists of the Fighter: A black aura emanates from the rings on his gloves and covers his entire fist, enhancing his fist fighting abilities, and increases speed and damage. Also, the black aura acts like fire, and can inflict burns to any enemy that he hits with them, the damage increasing depending on how much of the aura touches the enemy. cool down of 2 posts and lasts 5 posts.
Blazing Roundhouse: The same black aura surrounds the stars on the backs of the boots and causes them to spin incredibly fast, and sharpens them. This aura acts like fire and can inflict burns to any enemy that he hits with them, the damage increasing depending on how much of the aura touches the enemy. This also increases his movement speed and mobility, and can last for 3 posts and has a cool down of 3 posts.
Prometheus Trail: Rangermon spins his revolvers horizontally incredibly fast, until the revolvers become a blur of metal and then the black aura blazes around the revolvers, which he then throws in any direction he wants. The revolvers Fly through the air leaving a trail of the black flame, which gradually fades as more of the trail is made. The revolvers bounce randomly off walls and other objects for 4 posts before returning to Rangermon. The revolvers can also cause small melee damage if it makes contact with an enemy. If Blazing Roundhouse is active Revolvermon can walk on the fire trail without getting hurt, but when Blazing Roundhouse is not active the trail is not solid. cooldown of 2 posts.
Digivolves To: LoneRangermon
Champion: Rangermon
Attribute: Virus
Family/ies:None
Type: Gunslinger
Attacks:
Juggle Shot II: Chambermon juggles his three revolvers, and he shoots his right revolver before throwing it up into the air, draws the other revolver from behind him and shoots his left revolver before throwing it into the air and catching the revolver already in the air, and fires the right revolver before repeating the sequence. This means he can fire off 18 shots before needing to reload, and the rings on his fingers makes it easier to catch them. This also increases accuracy and fire rate. cool down of 1 post.
Fists of the Fighter: A black aura emanates from the rings on his gloves and covers his entire fist, enhancing his fist fighting abilities, and increases speed and damage. Also, the black aura acts like fire, and can inflict burns to any enemy that he hits with them, the damage increasing depending on how much of the aura touches the enemy. cool down of 2 posts and lasts 5 posts.
Blazing Roundhouse: The same black aura surrounds the stars on the backs of the boots and causes them to spin incredibly fast, and sharpens them. This aura acts like fire and can inflict burns to any enemy that he hits with them, the damage increasing depending on how much of the aura touches the enemy. This also increases his movement speed and mobility, and can last for 3 posts and has a cool down of 3 posts.
Prometheus Trail: Rangermon spins his revolvers horizontally incredibly fast, until the revolvers become a blur of metal and then the black aura blazes around the revolvers, which he then throws in any direction he wants. The revolvers Fly through the air leaving a trail of the black flame, which gradually fades as more of the trail is made. The revolvers bounce randomly off walls and other objects for 4 posts before returning to Rangermon. The revolvers can also cause small melee damage if it makes contact with an enemy. If Blazing Roundhouse is active Revolvermon can walk on the fire trail without getting hurt, but when Blazing Roundhouse is not active the trail is not solid. cooldown of 2 posts.
Digivolves To: LoneRangermon
Ultimate:
Appearance: He is the same height as his human appearance, and is wearing a leather jacket that has metal plates wrapping around him in random patterns, pitch black stetson with a brim of metal and a metal band going diagonally around it, and black leather cowboy boots where the entire bottom half is metal and the silver from the boots wrap around his legs.. He also wears the same mask as always, but this time the circles have bands of silver that branch off from the circle, and wrap around his head to keep it on at all times. His gloves are less like cowboy gloves now, and are more like black clawed gauntlets, but still have the silver rings on each finger. He also still has the straps on his body, including three buckled straps on his right arm of the leather jacket, one strap on his left leg and buckles on his boots. Now he also has red chalk-like markings on him like tribal markings, including red eye designs on his chest and arms. Also red spirals in the center of the circles in the mask. His holster belt is now more modern, with touch required holsters for the three revolvers on the lower part of the belt, magazine packs for his fully automatic rifle, and a rifle holster on his back to hold a fully automatic rifle.
Ultimate: LoneRangermon
Attribute: Virus
Family/ies: None
Type: Gunslinger
Attacks:
Juggle Shot III:Using one hand LoneRangermon aims and fires a fully automatic rifle at the enemy, while with the other hand he juggles and fires his three revolvers in turn, and when it comes to reloading his automatic he reaches down slightly lower when catching a revolver, and takes a magazine from his belt, before throwing it up into the juggle. then with one hand he unloads the magazine pack and tosses it aside, waits for a while and swings his fully automatic into the juggle, catching the magazine pack mid-air and loads it before continuing. This ends when he has used up all 18 bullets in the revolver. cool down of 2 posts.
Gun-Fu: Using a mix of martial arts and guns, Gun-Fu consists of an enhanced state of mind, in which LoneRangermon can efficiently use his rifle to block and counter attacks, while moving. This can either be by hitting with the rifle, or shooting at enemies. Lasts for 4 moves and has a cool down of 2 moves.
Fury Fists: the black aura engulfs both of his hands, and the metal gauntlets and rings glow red hot from the aura's heat. The fire slowly spreads up to elbow height, and wider. These fists can be used to block as well, because the heat counters the original melee attack by burning the enemy. lasts 3 posts and has a cool down of 3 posts.
Meteor Shot: He spins his revolvers on his fingers until sparks fly, before shooting 6 shots from each gun at the peak of the spin, causing the 12 bullets to fly forward, blazing on fire, and come together, before melting together to create one incredibly large flaming ball of moving metal. This attack causes large damage, and can be performed in any situation and while moving. cooldown of 2 posts.
Prometheus Trail II: Rangermon spins his revolvers horizontally incredibly fast, until the revolvers become a blur of metal and then the black aura blazes around the revolvers, which he then throws in any direction he wants. He then draws his fully automatic rifle and the Bullets seem to get caught in the orbit of the revolvers and spin around with the revolvers, creating a chain-saw effect, where it can cut through some things and can inflict larger melee damage if it comes into contact with an enemy. Lasts 6 posts and has a cooldown of 3 posts.
Digivolves To: RevolverReapermon
Mega:
Appearance: Now all of the clothing is gun-metal black, and made of metal. It now has red chalk markings all over the clothing, and he no longer has a stetson, only his black mid-length hair and mask. The mask now has red markings inside the circles, and also red lines down his skin to the metal jacket. on his jacket he has silver over the top of the metal, on the right side of the jacket, and on either side down his legs, and intricate designs on his boots and gloves. he even has red markings on his black rifle and shotgun. His holster now has a strap horizontally on the left of his chest and diagonally on his back to hold his rifle on the front of his body and his shotgun on the back.
Mega: RevolverReapermon
Attribute: Data
Family/ies: None
Type: Gunslinger
Attacks:
Juggle Shot IV: Using one hand LoneRangermon aims and fires a fully automatic rifle at the enemy, while with the other hand he juggles and fires his three revolvers in turn, and when he runs out of ammo on his fully automatic, he unloads the magazine with one hand, tosses it aside and adds the rifle to the juggle, while drawing out his shotgun with his right hand, and with the revolver hand, reaches down to his belt, grabs a magazine for his rifle and throws it into the air along with his revolver, and times it so that the magazine goes into the rifle without him needing to do anything, puts his shotgun back into his holster, throws the rifle into the air, catches it with his hand, spins it in his hand once and fires off until his revolvers have ran out of bullets. Cooldown of 2 posts.
Gun-Fu II: Using a mix of martial arts and guns, Gun-Fu consists of an enhanced state of mind, in which LoneRangermon can efficiently use his rifle to block and counter attacks, while moving. This can either be by hitting with the rifle, or shooting at enemies. This move can also now be mixed with the other moves like Juggle Shot to cut short the Juggle if attacked, and be able to instantly block/ counter an attack, or Meteor Shot to perform Meteor Shot X after a block or Counter. Lasts for 6 moves and has a cool down of 3 moves.
Meteor Shot X: He spins his revolvers on his fingers while using the Fury Fist aura, before shooting 6 shots from each gun at the peak of the spin ,drawing the third revolver and firing another six shots and lobbing a grenade with the bullets, causing the 18 bullets and grenade to fly forward, blazing with the aura, and come together, before melting together to create one incredibly large flaming ball of moving metal. This attack causes large explosive and shrapnel damage, and can be performed in any situation and while moving. cool down of 2 posts.
Reaper Blood Technique: After years of training, ReaperRevolvermon has figured out a technique to harden his own muscle and blood into an iron like substance, creating a way of being able to take multiple hits without feeling pain, and also being able to hit harder in melee circumstances. As well as this, it makes him capable of surviving explosions and other scenarios. Active 1 post, cooldown 3 posts.
Meteor Storm: From his belt, ReaperRevolvermon picks out 6 grenades and activates the Fury Fist aura around his hands, causing the grenades to catch on fire from the black aura, throws them up in the air, and fast draws two revolvers before shooting the grenades with the revolvers, launching them up into the air, and out of sight, before gaining more fire upon falling back down to earth, and the fall to earth is random timing and random in where they land. Explodes on impact, cool down of 2 posts.
Promethean Gate:
Digivolves To: None